using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using System.Collections;
namespace WindowsGame4
{
    public class Specimen : Item
    {
        public Vector2 offset;
        public Specimen()
            : base()
        {
            texture = GameManager.rat;
            scale = new Vector2(.5f);
        }
        public override void OnPickup(Player player)
        {
            player.specimens+=GameManager.random.Next(5);
            base.OnPickup(player);
        }
    }
}
